KS3 Design & Technology
A high-quality Design & Technology education should inspire in students a curiosity and fascination about the developing new technologies and the impact that new technological developments have on people’s lives and the social, moral and spiritual implications these may have. Teaching should equip students with knowledge about diverse technologies, smart materials, renewable and non-renewable resources, together with a deep understanding of all tools and machinery in each specific technological area. As students progress, their growing knowledge about different technologies should help them to deepen their understanding of the subject. Technological knowledge, understanding and skills provide the frameworks and approaches that help students to develop their practical and theoretical base that they will then develop further into KS4.
The National Curriculum for technology aims to ensure that all students:
- use research and exploration, such as the study of different cultures, to identify and understand user needs;
- identify and solve their own design problems and understand how to reformulate problems given to them;
- develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations;
- use a variety of approaches to generate creative ideas and avoid stereotypical responses
- develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations.
- select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture;
- select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties.
- analyse the work of past and present professionals and others to develop and broaden their understanding;
- investigate new and emerging technologies;
- test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups;
- understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists.
- understand and use the properties of materials and the performance of structural elements to achieve functioning solutions;
- understand how more advanced mechanical systems used in their products enable changes in movement and force;
- understand how more advanced electrical and electronic systems can be powered and used in their products.
Extra-Curricular at KS3
In Technology we hold a variety of competitions for KS3. We have a variety of extra-curricular activities depending on the time of year and we organise a range of trips from visiting The Good Food Show, Clothes Show Live, Cadburys World, Universities visits.
Year 7, 8 and 9 students take part in the Technology Tournament pitting their skills against other schools in Kirklees and completing a product to solve a given problem. We have also had teams of students participating in the Kirklees STEM Challenge – being the title holders in 2013.
We also have after school additional projects targeted at pushing student’s attainment and skill base, these include the scooter project for Resistant Materials, the Textiles club, Bake Off challenges and the Photoshop club with Graphics.
STEM Club is available to all KS3 students. It is a weekly club run on a Thursday evening. This year's club will commence after October half term. A letter regarding the weekly activities will be sent home prior to this.